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D&D Group for Expats in Warsaw needs one more player... [69]
A podcast in California, recently launched to uncover the coolness quotient of pop culture, tried to define role-playing games. It's an good outsider looking in view with interviews jump cut into the mix like the best of public radio in the States. It is decidedly unBBC. But I thought to pass along this podcast since the topic is friendly to "normal people" ie. non-gamers. Our group is not a hobbyist-activity group and this is a better introduction to role-playing than a niche hobby podcast, of which there are many. I encourage "normal people" to consider meeting others through role-playing games as an alternative to, and a complement of, whatever else exists.
densepop.com/dense-pop-episode-01-dungeons-and-dragons
In our teens and 20s, there are few things as important (or integral) to the enjoyment we derive from life as our friendships. When you're in your 20s, weekends are a whirlwind of activity spent laughing and joking with a group of friends, mainly about something you did together last weekend. This may not be the case in our 30s, 40s and beyond.
ca.shine.yahoo/best-friends-thing-past-age-30-160000686.html
Making Friends, and rebuilding an expat's social circle in Poland is what brought this group together. It is the focus of the Greyhawk game.
New players always welcome. No experience necessary.
There is a type of Asperger's gamer that does not play-well with others that is not particularly welcome in our group of people looking to make connections and new friends. They are the well-known stereotypical, anti-social, Min-Maxed argumentative, condescending, competitive rule-slaves whom like to lord over their experience. These guys, more suited to video gaming, are sung about in parody:
(Because of spamming issues you may not post outgoing links or certain characters. You may remove "http" This rule is applied to all Guests and registered members who have posted less than 2 useful messages.) So you know what to do next.....
://t.co/otsHsmLZ
You will evidence the obvious in our group: that most people who actually like to play a social game together, rather than shout into a microphone-headset in front of a computer monitor, are friendly. But check out the song anyway. It is a sardonic anathema to jerks. You might have to have played an RPG to appreciate it though. Sorry about that.
By the way, the song is from the same guys who made the music for a commercial for Levi-Strauss/Dockers, which aired during Super Bowl XLIV.
I am always wondering to myself about the success of our group. I mean not everyone is a geek or even a Dungeons & Dragons "hobbyist." Most people are just plain, well... normal. We have had two engagements and one marriage (this past month) happen in the group. Saturday we are going to the movies (again). Last weekend, 4 couples went away to Zakopane together. We play D&D and we do other things together. Perhaps using the role-playing to test out how others behave or react in a given circumstance or, maybe, testing ourselves out through the process. When the game session ends, everyone is back to their normal, safe, selves. But some of that wall, that social barrier we put up around strangers, is removed.
If you're like me, wondering, or if you look down your nose at role-playing games (it's okay to admit it - maybe it is not for you), here is a post to think about.
"I truly believe that games like D&D help round out our social skills..." 12most.com/2012/07/31/life-lessons-playing-dungeons-and-dragons
"I have only been playing Dungeons & Dragons for a short time. My learning was greatly accelerated by a family member who owns 1st editions books.
Once you learn the basic rules then you can feel free to jump into any imaginary world. There is a great deal to learn from games of this type where the focus is on cooperation and not competition. The following is how I have applied those lessons to my life."
1. Teamwork
2. Looks are deceiving
3. Conflict is not a bad thing
4. Random chance is real
5. More numbers than 10
6. Everything has a use
7. Sometimes failing is entertaining
8. It only takes one good roll
9. Stupid can be brilliant
10. Charisma helps
11. Leadership is a skill
12. Games are not just for kids
Read the full article at:
12most.com/2012/07/31/life-lessons-playing-dungeons-and-dragons
"...positive social development across childhood and adolescence requires investments beyond development of the academic curriculum."
== Childhood Social Relationships Key to Adult Happiness ==
Article written by guest writer Rin Mitchell
ARTICLE: bigthink.com/ideafeed/childhood-social-relationships-key-to-adult-happiness
from SOURCE:
Positive social relationships in childhood and adolescence are key to adult well-being, according to Associate Professor Craig Olsson from Deakin University and the Murdoch Children's Research Institute in Australia, and his colleagues. In contrast, academic achievement appears to have little effect on adult well-being. The exploratory work, looking at the child and adolescent origins of well-being in adulthood, is published online in Springer's Journal of Happiness Studies.
medicalxpress.com/news/2012-08-early-relationships-brainpower-key-adult.html
Maybe it is not /so/ important to link the RPGs hobby to anything more than what it already does: bring neighbourhood kids and teens together regularly to cope in simulated situations presented as a game at a table? And quite possibly this can also be replicated within the expat community. Away from their home networks, they can build a new local network of friends through the same child-like social exploration?